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You will probably have to restart Unity3D if it was open when you first connected the device. In Unity3D select Edit->Preferences, on the External Tools tab click the Android SDK Location and select the folder that has the “SDK Manager.exe” file in it, along with other folders, etc. Hello, I was working with ARWorldMap and I was able use sample scene to save the map data in application persistence path. But I'm wondering how can we save unity data which is generated runtime such as prefabs linked with map. so whenever user opens the app he sees all his prior experience. I tried to edit the scene by creating a Ball prefab runtime. then I saved it and loaded the map without ... So first thing you need to do is save the xml with default values. now you have a xml file where you can save and load data. what i am doing here is , i have 4 players, i am setting there position randomly , saving their data and then loading there data from xml. Splatmaps – Contains persistent copies of terrain splatmap data when disconnecting a CTS profile from a terrain; Terrain Layers – Contains Terrain Layer asset files created by CTS. These files contain the texture prototype information. You can can configure the Terrain Layer path for each CTS Profile individually. 134 Remote Game Developer Jobs at companies like Oneseconddelivery, Thunderbite and Oneseconddelivery last posted 7 days ago ... and data structures. - Advanced ... based on your help so far, I wrote the following test case. I successfully extract my swf from the obb file and write it at the persistent data path (I checked with a browser the file is at the right location and complete). But the movie creation still failed with a "file not found exception". sfandroidtestcamera.zip Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams.